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Jake Johnson, Artist
Jan 11, 2007
After travelling around the US, Jake finally settles down in Arizona to share his creative genius in the outlet of Stargate Worlds...

Jake Johnson, Artist


My name is Jacob Johnson and I’m an Artist at Cheyenne Mountain Entertainment; my life has been very interesting. I grew up all over the US…moving back and forth from state to state due to my mother’s job. I usually say that I am from the San Francisco Bay Area, because I was born in Hayward CA. I call Castro Valley CA home because it’s where we always seemed to end up.

I have always loved to draw and create from my imagination. Expressing my thoughts into art is how I communicated my feelings toward life, and others. I found my self loving comic books, not really for the stories or the super heroes, but for the art style. I loved looking at Superman comics and trying to draw the characters on my own. I really didn’t know how to construct a character from scratch, so I would always trace the pages, taping the book on a window and using the light passing through as a light table. I soon grew past the comical super hero stage and moved into more mature themed comic books. I loved Dark Horse and Chaos comics. My favorite was Alien and Evil Ernie. I grew into drawing realistic creatures pretty fast. I would go to the library and check out books on how to draw. I always loved watching scary movies; I would enjoy pressing pause to draw the creatures, sometimes mixing and matching parts to create my own interpretation.

Over the years I dabbed into many mediums of art; painting, photography, and sculpture. In High School, I was a shop nut. Always working on cars and building things with wood and metal. It wasn’t long before I discovered welding, and I loved it! Soon I began making things in the shop out of molten steel and casting small sculptures from sand molds. I got involved with an off campus program offered to juniors who were interested in learning a trade skill. Of course I choose welding! I wanted to become a sculptor, making the huge structures you sometimes see in front of office buildings and in parks. After two years of taking this welding course, and graduating top of my class, I was well on my way to becoming what I wanted to be. But that’s not how it turned out after all. I soon realized that I was not living up to my true potential. So I decided a week before High School graduation to move to Monterey CA to live with my cousin Sean. From there I dabbed into computers and graphic arts, finding myself creating little slogans and logos. I soon wanted to become a graphic artist. I was searching for a creative outlet for all of my ideas. And I thought that this would be a great way to communicate my ideas to the world. So I enrolled into ITT Technical Institute in Hayward CA, taking courses in Illustrator and Photoshop, as well as HTML editing programs.

It wasn’t before long that I realized that being a graphic artist was too limiting in creativity for me. I looked into other colleges and found an art school here in Phoenix AZ. The Art Institute is where I made my home. I enrolled in their Game Art and Design program, wanting to become a concept artist like Feng Zhu.

I spent the next year learning and studying art styles and techniques to become more like my inspiration at the time. I went through many phases of art. First I wanted to be a concept artist, but I soon found out that everyone I met at the school wanted to be one as well. So I got introduced into the 3D world by some guys I had met. And from there on the rest was history. I found an unlimited medium for my creativity. I started character modeling pretty fast, but something was still missing for me. Character modeling appeared not to be what I had in mind; I felt it was too static for me.

While in college I would play games on my computer; but not to play them through as fast as I could. I would always look at the environments and see how they were constructed and built. It was intriguing, and I was engrossed at the level of exploration that I could encounter. That’s it, I found my calling. I found my love for environment art half way through my college career. I was soon learning the Unreal editor and making levels and environments of my own. I was heavily involved in online forums, constantly showing my work to other professionals and seeking their creative input on my work. I actually think I learned more from doing tutorials on my own then I ever did attending classes in college. So I decided to just stop going…just kidding!

After college I got a job offer from Nintendo and moved to Austin Texas to work with Todd Keller and Andrew Jones on Metroid Prime 3, at Retro Studios. When I first started I was in awe of the talent there at the studio. I learned more in my time there then I ever did in college. After Metroid it was time for me to head out so I was told about the Stargate Worlds title that was in preproduction at the time at Cheyenne, and I was very interested. Soon after my inquiry I got a job offer from them and I loaded up my car and headed out. So now I’m here, and it’s been a blast. Working with Unreal3 has been amazing. It’s hard to explain, but no one can tell you what making a game is like until you have been there. A lot of hard work and long hours go into these art pieces. And I am very glad to be a part of this creative industry.

Jake Johnson
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Stargate Worlds :
When looking forward to group play in Stargate Worlds, with what size group do you anticipate playing the most?
Solo player: I need no back up.
Duo: Three's a crowd.
Four – six: SG1 size all the way.
8 – 20: Large groups own.
20+: More players means more explosions!
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