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Stargate Worlds :
Chris Klug talks architecting emotion
Nov 30, 2007 ~ Press Releases
Stargate Worlds Creative Director continues his ongoing diary of developing story to expand into the necessities of constructing a scene and influencing the audience. (New images included!)
Here's just some of what Chris has to say!

"While having the audience empathize with the characters and writing creditable entertaining dialogue both help, these are but modifiers that aid the basic creative effort, which is to arrange the scenes in your work in order to evoke the most powerful emotions possible. The reason this is your goal as a writer is simple. People come to feel something; they don't come to THINK. In essence, they come to be emotionally manipulated, and the writer is the architect of that manipulation.

"Think about telling a joke. There are people who have trouble doing this. Most often, their difficulty comes from not understanding the way the joke is structured (setup, reversal, punch line). Both the timing and selection of all the elements must be in place for the joke to be funny. It is the same with the structure of stories."

Follow the link for the complete entry, as well as a new concept image and Jaffa building render!

Stargate Worlds Diary #2
Stargate Worlds :
When looking forward to group play in Stargate Worlds, with what size group do you anticipate playing the most?
Solo player: I need no back up.
Duo: Three's a crowd.
Four – six: SG1 size all the way.
8 – 20: Large groups own.
20+: More players means more explosions!
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