 
|
|
| Action or inaction: Chris Klug unleashes moral paradigms |
| Dec 13, 2007 ~ Press Releases |
| The Stargate Worlds Creative Director is back for more in Diary #3 at RPG Vault, this time delving into the moral dilemmas that players could face in the upcoming Stargate MMO. |
Here's just some of what Chris has to say ...
"We left off talking about the juxtaposition of the 'beats' in evoking emotion in the player. A beat can be a mission, a series of them, a task in one, or any combination thereof. This work starts on the micro level, when each act in the game is broken down into missions, or 'broken,' as we call it.
"It starts with various questions... What is the point of this part of story? Are we trying to set the player up for a surprise? What side is the character playing on? How would a Goa'uld look at this issue? What methods would a Goa'uld use to get this job done? An Asgard? A Jaffa? How do we use this part of the story to build tension in the act, to lead to a climactic instance battle or a plot reversal that puts the player in the situation where they must make some kind of choice that matters."
Continue over to RPG Vault for the full scoop, plus an exclusive screenshot!
Stargate Worlds Diary #3 |
|
|
|
Have you signed up for the Stargate Worlds beta yet?
|