Chris Klug continues his discussion with RPG Vault about the true impact of a gaming experience -- forcing a player to listen to his or her conscience.
Here's some of what Chris has to say in this issue:
"Last installment, I summarized a mission from Earth & Beyond, where you, as a member of the Jenquai race, were sent to destroy a shipment of Progen weapons. Those "weapons" turned out to be genetically altered children. To deconstruct it, we must first understand what emotion the writer wanted for his audience. This first step is crucial, because this kind of decision goes to the heart of entertainment: a creator manipulating the audience to feel something. In this case, the audience can certainly feel exhilaration at the success of the mission, or frustration at failing it.
"The player can either feel guilty for killing children knowingly or feel guilty for killing children unwittingly... a true dilemma."
Visit the link below for the rest of the article, including three brand new pieces of concept art!