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WarCry talks with Kevin Balentine
Sep 10, 2007 ~ Interviews
The popular gaming site takes time out with Stargate Worlds PR Manager Kevin Balentine to get his thoughts on the current development of the MMO at the Austin Game Developers Conference.
Here's some of what they had to say!

"The artificial intelligence (AI) in Stargate Worlds evaluates situations in real-time. Too often, MMOs throw players into scripted encounters. Balentine told us that in Stargate, the enemies chose what to do based on the position of their enemy. Enter from one door and they act one way, enter from another and they do something else. If they pull this off, it promises to offer a lot of replayability."

Check out a summary of the interview at WarCry now!

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