Here's some of what Marketing Manager Kevin Balentine had to say:
"Combat in Stargate Worlds is tactical, not twitch. The key to success lies in understanding terrain and tactics, not having the fastest trigger finger. The nuts and bolts of combat are similar to other MMORPGs. The difference lies in the execution. Instead of standing in place while waiting to trigger abilities, characters must seek to improve their position by moving into cover, using suppressing fire to pin their foes and, when operating in groups, using a maneuver element to flank their enemies."
Balentine also discusses the importance of outsourcing, while emphasizing the importance of "mission-critical elements" of the game to be handled in-house.