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LaMartina discusses a logical workflow
Dec 20, 2007 ~ Interviews
Stargate Worlds Sound Designer Nick LaMartina talks with DigitalContentProducer.com about how beneficial workflow is to saving time and ultimately improving the final product.
Here's some of what Nick had to say!

"With movies, you have a locked picture and a linear experience — the viewer experiences that world in exactly the way the director intended it to be viewed," says Nick LaMartina, sound designer at Cheyenne Mountain Entertainment in Mesa, Ariz.

"In games, I compare it to preparing to do a massive live show, and you have to write instructions for an intern about how to react to every possible thing that could happen under any possible circumstance, then flipping a switch and hoping it all goes OK. Game audio has to be ready to deal with any number of possibilities in even the simplest games. That's why a good, logical workflow is important in creating the sound for the game."

Check out the complete article over at DigitalContentProducer.com!

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