The Stargate Worlds Director of Technology sits down for a brand new one-on-one discussion with one of the biggest gaming sites on the Web!
Here's a snippet from the interview ...
Ten Ton Hammer: How are you handling the distribution of player populations? If you’re having multiple servers, how many players do you anticipate will be on each server?
Demetrius: We will be using a shard (server) model. On logging into the service players will be given an indication of the activity level of each shard. As for the number of players we anticipate on each shard, heh, well that's what beta / simultaneous user testing is for, to give us those answers. From an engineering standpoint we'll be shooting for as high as we can. It’s always nice to keep the capital expenditures to a minimum, but that will be balanced by game play population needs, as well as engineering dollars spent vs. hardware dollars spent.