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LaMartina fights against status quo
Apr 16, 2008 ~ From the Developers
Stargate Worlds Sound Designer Nick LaMartina writes about what gamers usually do with their game music, and why he hopes to shift the paradigm for our game.
Here's a snippet from the recent blog:

Let’s say you’re helping design a product. The part that you’re designing tends to be the first thing that customers rip out to replace with an after-market part. You know this, and it’s been this way for years.

Now let’s think about this. What is your motivation? If you go to work every day with the assumption that no one cares about your work, that it’s replaceable, and that it will be the first thing to go, are you really going to come in every day ready to blow people away? Are you going to be motivated to do any kind of noteworthy work if you assume people will just toss it away anyway?

No, of course not. You’ll come in, drag your feet, and put only a minimal amount of work into it because hey, people don’t want this anyway. They might not even notice if we took it away in the first place.

Read the complete blog, available now!

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